No credits to me ! I took it from another website.
1.) Getting Started
To start modeling, you'll need the following:
* .ELU Exporter Script (http://forum.ragezone.com/f496/elu-b...porter-501172/)
* .ELU Importer Script (http://forum.ragezone.com/f245/elu-a...porter-488857/)
* Python (Without Python, you can't run Blender.) (http://forum.ragezone.com/f245/elu-a...7/#post4297496)
* Blender (http://forum.ragezone.com/f245/elu-a...7/#post4297496)
* A GunZ Client you can edit. (Like TrinityGunZ; http://trinityent.tk/)
* Stock picture. I'll be making a cookie :3. (http://infinitejestchallenge.files.wordpress.com/2008/01/chocolate_chip_cookie.jpg)
2.) Modeling
There's a few commands/hotkeys you'll need to remember, so check out http://wiki.blender.org/index.php/Reference/Hotkey_Map for help.
Starting off, open Blender, then press 7 on the number pad (Enable Num lock.).
Next you'll need to open a background image. Click the View tab and pick Background Image..
A small window will appear, press the open button, then load.
Find the picture that you'll be making for a model. I'll be making a cookie.
(Note: I changed my image from jpg to a tga.dds file.)
(Press 7 if you don't see an image) Zoom in 'till the image fits well in the window.
Create a plane (Tap space, Add -> Mesh -> Plane).
You should see a square on your screen.
If you don't, try zooming out and grab (Press G) and put it on the middle of the image.
Remember to keep your view at the right spot
, if you mess up the camera you can always press 7 on the numberpad.
Try shift + middle mouse button to pan the view.
After that, go into Edit Mode.
In Edit Mode, you should see 4 dots on each point on the plane.
Those are called verticles. Press one verticle with your right mouse button
and press delete. Oh, and if you do something wrong, press Ctrl + Z to undo.
In Edit Mode, you should see 4 dots on each point on the plane.
Do this to another verticle 'till all you get is a line left.
Now, select one verticle and press G (Grab).
This is the tracing part, if you ever rendered an image on Photoshop using the pentool,
this is the exact same idea.
Place the verticle you grabbed and place it on the edge of your stock image.
Then take the second verticle and place it near the edge of the image.
I'll be starting from the bottom to the top.
Select a verticle and press E. There should be a line coming out of your selected verticle.
Place it near the edges of your stock, kinda like tracing.
Now, when your nearly finished,
you need to join the end together. Here's how:
Now your done with that part. Now to make it 3D.
Press A twice.
All the lines and verticles should be highlighted.
Then press Shift + F to fill in your plane.
note: the picture limit requires that I have to link the now...
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep11.png
Press 3 on the numberpad,
and zoom out. Bring the plane you filled in down to the green line.
(Press G, remember to have the whole plane selected!)
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep12.png
Press E and select region
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep13.png
Lower it down to a good size.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep14.png
Now you're done with the 3D part. Next up is texture.
3.) Texturing your model.
Press 7 on the numberpad and select all
(A, your model will be highlighted yellow).
Now to make 2 split windows:
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep15.png
On the second view, change it to UV/Image Editor.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep16.png
Open up the image you used for your model tracing.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep17.png
If it isn't in that tab, go to the Image tab -> Open and find it.
After you got your pic, go to the model window (The first one) and press U.
Select Project From View.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep18.png
Go on your second window (UV/Image Editor) and fit the outline on the image.
Use S to Scale, G to Grab, and R to Rotate.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep19.png
Switch to Object mode + Textured/shaded.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep21.png
3D cookie :3. I know, it looks choppy and poorly made.
But you can do a few things to make it look more professional.
4.) Saving your Custom Model.
Important note: the size of the texture needs to be a multiple of 4.
So I saved my image as a 444x444.(128x128)
Time to use that bottom panel. Press the Shading tab (F5) and Add New.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep24.png
You need to save your model with a material (mat) or you'll get an error at saving.
Load the image your using for the texture.
Now save your cookie ;o.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2Fstep25.png
Decompile the model.mrs on the server you'll be checking your edit on,
and place it in the right folder.
Remember to include the texture file along with the ELU, and test it out.
http://forum.ragezone.com/redirector.php?url=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb232%2F1likepix1%2FGunz2008-12-1617-52-53-36.png
End of tutorial.